Are you ready to take your gameplay in Roblox GODS WILL to the next level? Suppose you want to enhance your gaming experience, defeat challenging opponents, and unlock hidden features. In that case, you’ve come to the right place. In this comprehensive guide, we’ll explore the world of Roblox GODS WILL scripts and how they can revolutionize your gameplay.
What Are Roblox GODS WILL Scripts?
Roblox GODS WILL scripts are tiny programs that can automate tasks or modify the game in various ways. These scripts are written in LUA code and are designed to enhance your gameplay experience. With these scripts’ help, you can easily automate gameplay mechanics, unlock unique abilities, and complete quests.
The Power of Roblox GODS WILL Scripts
By utilizing Roblox GODS WILL scripts, you can access a wide range of powerful features that give you an edge over your opponents. These features include:
Auto Farming for Efficient Progression
One of the most popular features of GODS WILL scripts is the auto farm function. With this feature enabled, you can automate the process of farming resources, completing tasks, and earning rewards. Say goodbye to tedious manual grinding and hello to efficient progression in the game.
Unlocking Hidden Abilities and Cosmetics
Roblox GODS WILL scripts also provide the ability to unlock hidden powers and cosmetics for your character. Whether powerful skills or rare skins, these scripts can help you unlock them with just a few clicks. Stand out from the crowd and showcase your unique style and abilities.
Autowin for Dominating Minigames
Minigames are an integral part of the GODS WILL experience. With the auto-win feature of the scripts, you can dominate these minigames effortlessly. Whether it’s the Monkey Game, Artic Rush, or Musical Chairs, victory will be yours with the help of these scripts.
Enhanced Gameplay Controls and Speed
Roblox GODS WILL scripts can also improve your gameplay controls and speed. With features like super walk speed and ESP, all players, you’ll have better control over your character and a clear advantage over your opponents. Move swiftly and conquer the challenges that come your way.
How to Use Roblox GODS WILL Scripts
To unleash the power of Roblox GODS WILL scripts, you’ll need an exploit executor like Synapse X, Valyse, or Arceus X. These exploit executors allow you to run the scripts and enjoy their benefits. Once you have the exploit executor installed, follow these simple steps:
- Launch the Roblox GODS WILL game.
- Open the exploit executor and locate the script you want to use.
- Copy the script from a trusted source.
- Paste the hand into the exploit executor.
- Attach and execute the script.
- Enjoy the enhanced gameplay experience in Roblox GODS WILL.
List of Working Roblox GODS WILL Scripts
Here’s a list of some of the currently working Roblox GODS WILL scripts that you can use to enhance your gameplay:
- Script Name 1
- Description: This script provides auto farming, auto collecting, and GUI features for efficient progression in God’s WILL.
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Vasyan2124Hacker/godswill/main/Main.lua”, true))()
- Script Name 2
repeat
task.wait()
until game:IsLoaded()
local start = tick()
local client = game:GetService('Players').LocalPlayer;
local executor = identifyexecutor and identifyexecutor() or 'Unknown'
local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))()
local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))()
local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))()
local httpService = game:GetService('HttpService')
local runService = game:GetService('RunService')
local repStorage = game:GetService('ReplicatedStorage')
local virtualInputManager = game:GetService("VirtualInputManager")
local tpService = game:GetService('TeleportService')
do
if shared._unload then
pcall(shared._unload)
end
function shared._unload()
if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
end
UI:Unload()
for i = 1, #shared.threads do
coroutine.close(shared.threads[i])
end
for i = 1, #shared.callbacks do
task.spawn(shared.callbacks[i])
end
end
shared.threads = {}
shared.callbacks = {}
shared._id = httpService:GenerateGUID(false)
end
local function getGlobalWalkSpeed()
local allWalkSpeeds = {}
for _, v in ipairs(game.Players:GetPlayers()) do
if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then
local humanoid = v.Character:FindFirstChildOfClass('Humanoid')
if tonumber(humanoid.WalkSpeed) > 0 then
table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed))
end
end
end
local walkSpeedCounts = {}
for _, walkSpeed in ipairs(allWalkSpeeds) do
if walkSpeedCounts[walkSpeed] then
walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1
else
walkSpeedCounts[walkSpeed] = 1
end
end
local mostCommonWalkSpeed = 4
local highestCount = 0
for walkSpeed, count in pairs(walkSpeedCounts) do
if count > highestCount then
mostCommonWalkSpeed = walkSpeed
highestCount = count
end
end
return tonumber(mostCommonWalkSpeed)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then
if workspace:FindFirstChild('DarumaGameStart') then
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then
if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
local humanoid = client.Character:FindFirstChildOfClass('Humanoid')
if workspace.NotLooking.Value == false then
task.wait(Options.FreezeDelay.Value)
humanoid.WalkSpeed = 0
UI:Notify('Stop moving or you will die. Do not hold any keys.', 3)
repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false
else
if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
if workspace.DarumaGameStart.Value == true then
UI:Notify('You can move again.', 3)
client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false
if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
end
else
UI:Notify("Daruma game is over hasn't started.", 3)
Toggles.DarumaGameFreeze:SetValue(false)
if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
end
end
end
end
end
else
UI:Notify("Daruma game hasn't started", 3)
Toggles.DarumaGameFreeze:SetValue(false)
if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then
client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()
end
end
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then
if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then
local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)
for _, v in ipairs(diamondPlateRooms:GetChildren()) do
if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then
if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then
if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then
local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor)
correctDoorHighlight.Name = 'correctDoorHighlight'
correctDoorHighlight.Adornee = v.ActualDoor
correctDoorHighlight.AlwaysOnTop = true
correctDoorHighlight.ZIndex = 0
correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize()
correctDoorHighlight.Transparency = 0.5
correctDoorHighlight.Color = BrickColor.new('Lime green')
end
else
if v.ActualDoor:FindFirstChild('correctDoorHighlight') then
v.ActualDoor.correctDoorHighlight:Destroy()
end
end
end
end
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then
if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then
local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)
for _, v in ipairs(diamondPlateRooms:GetChildren()) do
if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then
if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then
client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0))
end
end
end
else
UI:Notify("Doors game is over or hasn't started.", 3)
Toggles.TPToCorrectDoor:SetValue(false)
end
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then
if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then
for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do
if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then
local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001')
mainPart.BrickColor = BrickColor.new('Lime green')
mainPart.Material = Enum.Material.Neon
mainPart.Transparency = 0
mainPart.TextureID = ''
mainPart.Size = Vector3.new(3, 3, 3)
end
end
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then
local highestVotes = 0
local mostPopular = nil
for _, v in ipairs(game.Players:GetPlayers()) do
if v ~= client then
if mostPopular == nil then
mostPopular = v
end
if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then
mostPopular = v
highestVotes = tonumber(v:GetAttribute('Votes'))
end
end
end
if mostPopular ~= nil then
repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name)
end
else
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then
local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop
if sethidden then
if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then
for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do
if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then
local ForceInstance = Instance.new('BodyPosition')
ForceInstance.Parent = chair.Seat
ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
ForceInstance.Position = Vector3.new(1500, 0, 1500)
end
end
for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do
if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then
local ForceInstance = Instance.new('BodyPosition')
ForceInstance.Parent = chair.Seat
ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
ForceInstance.Position = Vector3.new(1500, 0, 1500)
end
end
task.wait()
end
else
UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5)
Toggles.DeleteChairAura:SetValue(false)
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then
repStorage.RequestChair:FireServer()
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then
if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then
if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then
for _, v in ipairs(game.Players:GetPlayers()) do
if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then
local currentPivot = client.Character:GetPivot()
repeat
client.Character:PivotTo(v.Character:GetPivot())
task.wait()
until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value))
client.Character:PivotTo(currentPivot)
end
end
end
end
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
do
local thread = task.spawn(function()
while true do
task.wait()
if client.Character ~= nil then
end
end
end)
table.insert(shared.callbacks, function()
pcall(task.cancel, thread)
end)
end
local function addRichText(label)
label.TextLabel.RichText = true
end
local Window = UI:CreateWindow({
Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated),
AutoShow = true,
Center = true,
Size = UDim2.fromOffset(550, 567),
})
local Tabs = {}
local Groups = {}
Tabs.Main = Window:AddTab('Main')
Tabs.UISettings = Window:AddTab('UI Settings')
Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit')
Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' })
Groups.Legit:AddSlider('FreezeDelay', { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true })
local DependencySlider = Groups.Legit:AddDependencyBox();
addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true))
DependencySlider:SetupDependencies({
{ Options.FreezeDelay, 0.45 }
});
Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' })
Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' })
Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' })
Groups.Legit:AddButton('Finish Sled Game', function()
pcall(function()
if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then
for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do
if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then
v:Destroy()
end
end
task.wait(.1)
for _, v in ipairs(workspace:GetChildren()) do
if v.Name == 'FinishLine' and v:IsA('BasePart') then
client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100)))
end
end
task.wait(.1)
client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251)))
else
UI:Notify("Sled game is over or hasn't started.", 3)
end
end)
end)
Groups.Misc = Tabs.Main:AddRightGroupbox('Misc')
Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true })
local collectingCoins = false
Groups.Misc:AddButton('Collect All Coins', function()
if not collectingCoins then
collectingCoins = true
pcall(function()
local oldPivot = client.Character:GetPivot()
local coins = workspace:FindFirstChild('Coins')
if coins then
for _, v in ipairs(coins:GetChildren()) do
if v:IsA('BasePart') then
client.Character:PivotTo(v:GetPivot())
task.wait()
end
end
end
client.Character:PivotTo(oldPivot)
end)
collectingCoins = false
else
UI:Notify('Collecting coins, please wait.', 1)
end
end)
Groups.Misc:AddButton('Fix Speed', function()
pcall(function()
client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed())
end)
end)
Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant')
Groups.Blatant:AddButton('Finish Daruma Game', function()
pcall(function()
local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button
if button:FindFirstChildOfClass('ProximityPrompt') then
local prompt = button:FindFirstChildOfClass('ProximityPrompt')
local currentPivot = client.Character:GetPivot()
client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0))
task.wait(.5)
local parts = {}
for _, v in ipairs(client.Character:GetDescendants()) do
if v:IsA('BasePart') then
table.insert(parts, v)
v.CanCollide = false
end
end
client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2))
UI:Notify('Make sure your character is facing the daruma doll button', 3)
repeat
prompt.Enabled = true
prompt.RequiresLineOfSight = false
task.wait()
client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position)
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil)
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil)
task.wait()
until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt')
for _, v in ipairs(parts) do
if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then
v.CanCollide = true
end
end
task.wait()
client.Character:PivotTo(currentPivot)
end
end)
end)
Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' })
Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function()
pcall(function()
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then
client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z))
else
UI:Notify("Monkey boss fight game is over or hasn't started.", 3)
end
end)
end)
Groups.Blatant:AddButton('TP To Rocket', function()
pcall(function()
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then
if workspace.Effects:FindFirstChild('Rocket') then
client.Character:PivotTo(workspace.Effects.Rocket:GetPivot())
else
UI:Notify('Rocket not found.', 3)
end
else
UI:Notify("Monkey boss fight game is over or hasn't started.", 3)
end
end)
end)
Groups.Blatant:AddButton('Disappear From Hide and Seek', function()
pcall(function()
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then
client.Character:PivotTo(CFrame.new(-1600, 40, -2800))
else
UI:Notify("Hide and seek game is over or hasn't started.", 3)
end
end)
end)
Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function()
pcall(function()
local oppositeTeam = 1
for _, v in ipairs(game.Players:GetPlayers()) do
if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then
oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball'))
end
end
local desiredPivot = client.Character:GetPivot()
local lowestNumber = 999
if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then
for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do
if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then
lowestNumber = tonumber(v.Name)
desiredPivot = v:GetPivot()
end
end
end
client.Character:PivotTo(desiredPivot)
end)
end)
Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function()
pcall(function()
if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then
client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z))
else
UI:Notify("Hot Potato hasn't started.", 3)
end
end)
end)
Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' })
Groups.Blatant:AddButton('Final Round Fight No Fall', function()
pcall(function()
if workspace:FindFirstChild('ArenaPart4') then
workspace.ArenaPart4.Transparency = 0.5
workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green')
workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000)
end
end)
end)
Groups.Troll = Tabs.Main:AddRightGroupbox('Troll')
Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' })
Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' })
Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits')
addRichText(Groups.Credits:AddLabel('Goose Better - script'))
addRichText(Groups.Credits:AddLabel('wally & Inori - ui library'))
Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings')
Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true)
Groups.UISettings:AddDivider()
Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end)
Groups.UISettings:AddButton(' Discord', function()
if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then
UI:Notify('Successfully copied discord link to your clipboard!', 5)
end
end)
if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then
Groups.UISettings:AddButton('Return To Lobby', function()
tpService:Teleport(12826178482, client)
end)
end
Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true })
UI.ToggleKeybind = Options.MenuToggle
themeManager:SetLibrary(UI)
themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes'))
UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3)
if executor ~= 'Electron' and executor ~= 'Valyse' then
UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30)
task.wait()
UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30)
end
- Description: Unlock all abilities and cosmetics with this script. Dominate minigames and showcase your unique style.
- Script Name 3
- Description: Enhance your gameplay controls and speed with this script. Move swiftly and conquer challenges with ease.
loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/main.lua'))()
Please note that these scripts are subject to updates and may not work after game patches or updates. Use them at your own risk, and ensure you use trusted sources for script downloads.
Frequently Asked Questions about Roblox GODS WILL Scripts
Q: Are Roblox GODS WILL scripts safe to use?
A: Roblox GODS WILL scripts from trusted sources are generally safe. However, it’s essential to exercise caution and use them responsibly. Always download scripts from reputable websites and know the risks of using third-party scripts.
Q: Where can I find more Roblox scripts?
A: If you’re looking for more Roblox scripts, explore our comprehensive collection on the Roblox Scripts hub. We cover various Roblox games and provide hands for various gameplay enhancements.
Q: Which is the best exploit executor for running Roblox scripts?
A: There are several popular exploit executors available for running Roblox scripts, including Synapse X, JJSploit, and KRNL. The choice of executor may vary depending on the specific hand and your system compatibility. Choose one that suits your needs and preferences.
Unlock the Power Within with Roblox GODS WILL Scripts
In conclusion, Roblox GODS WILL scripts are powerful tools that can transform your gameplay experience. Whether you want to automate tasks, unlock hidden abilities, or dominate minigames, these scripts have covered you. Remember to use them responsibly and stay current with the latest script versions. Get ready to unleash the power within and conquer the challenges of GODS WILL in Roblox.
Additional Information: Scripts in Roblox games should always be done responsibly and within the terms and conditions set by the game developers. Misuse of scripts can lead to account bans or other penalties. Always exercise caution and use hands from trusted sources.
[…] Roblox GODS WILL Script […]