Roblox GODS WILL Script: Unlocking the Power

Are you ready to take your gameplay in Roblox GODS WILL to the next level? Suppose you want to enhance your gaming experience, defeat challenging opponents, and unlock hidden features. In that case, you’ve come to the right place. In this comprehensive guide, we’ll explore the world of Roblox GODS WILL scripts and how they can revolutionize your gameplay.

What Are Roblox GODS WILL Scripts?

Roblox GODS WILL scripts are tiny programs that can automate tasks or modify the game in various ways. These scripts are written in LUA code and are designed to enhance your gameplay experience. With these scripts’ help, you can easily automate gameplay mechanics, unlock unique abilities, and complete quests.

The Power of Roblox GODS WILL Scripts

By utilizing Roblox GODS WILL scripts, you can access a wide range of powerful features that give you an edge over your opponents. These features include:

Auto Farming for Efficient Progression

One of the most popular features of GODS WILL scripts is the auto farm function. With this feature enabled, you can automate the process of farming resources, completing tasks, and earning rewards. Say goodbye to tedious manual grinding and hello to efficient progression in the game.

Unlocking Hidden Abilities and Cosmetics

Roblox GODS WILL scripts also provide the ability to unlock hidden powers and cosmetics for your character. Whether powerful skills or rare skins, these scripts can help you unlock them with just a few clicks. Stand out from the crowd and showcase your unique style and abilities.

Autowin for Dominating Minigames

Minigames are an integral part of the GODS WILL experience. With the auto-win feature of the scripts, you can dominate these minigames effortlessly. Whether it’s the Monkey Game, Artic Rush, or Musical Chairs, victory will be yours with the help of these scripts.

Enhanced Gameplay Controls and Speed

Roblox GODS WILL scripts can also improve your gameplay controls and speed. With features like super walk speed and ESP, all players, you’ll have better control over your character and a clear advantage over your opponents. Move swiftly and conquer the challenges that come your way.

How to Use Roblox GODS WILL Scripts

To unleash the power of Roblox GODS WILL scripts, you’ll need an exploit executor like Synapse X, Valyse, or Arceus X. These exploit executors allow you to run the scripts and enjoy their benefits. Once you have the exploit executor installed, follow these simple steps:

  1. Launch the Roblox GODS WILL game.
  2. Open the exploit executor and locate the script you want to use.
  3. Copy the script from a trusted source.
  4. Paste the hand into the exploit executor.
  5. Attach and execute the script.
  6. Enjoy the enhanced gameplay experience in Roblox GODS WILL.

List of Working Roblox GODS WILL Scripts

Here’s a list of some of the currently working Roblox GODS WILL scripts that you can use to enhance your gameplay:

  1. Script Name 1
  • Description: This script provides auto farming, auto collecting, and GUI features for efficient progression in God’s WILL.
loadstring(game:HttpGet(“https://raw.githubusercontent.com/Vasyan2124Hacker/godswill/main/Main.lua”, true))()
  1. Script Name 2
repeat

               task.wait()

until game:IsLoaded()

local start = tick()

local client = game:GetService('Players').LocalPlayer;

local executor = identifyexecutor and identifyexecutor() or 'Unknown'

local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))()

local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))()

local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))()

local httpService = game:GetService('HttpService')

local runService = game:GetService('RunService')

local repStorage = game:GetService('ReplicatedStorage')

local virtualInputManager = game:GetService("VirtualInputManager")

local tpService = game:GetService('TeleportService')

do

               if shared._unload then

                              pcall(shared._unload)

               end

               function shared._unload()

                              if shared._id then

                                             pcall(runService.UnbindFromRenderStep, runService, shared._id)

                              end

                              UI:Unload()

                              for i = 1, #shared.threads do

                                             coroutine.close(shared.threads[i])

                              end

                              for i = 1, #shared.callbacks do

                                             task.spawn(shared.callbacks[i])

                              end

               end

               shared.threads = {}

               shared.callbacks = {}

               shared._id = httpService:GenerateGUID(false)

end

local function getGlobalWalkSpeed()

               local allWalkSpeeds = {}

               for _, v in ipairs(game.Players:GetPlayers()) do

                              if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then

                                             local humanoid = v.Character:FindFirstChildOfClass('Humanoid')

                                             if tonumber(humanoid.WalkSpeed) > 0 then

                                                            table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed))

                                             end

                              end

               end

               local walkSpeedCounts = {}

               for _, walkSpeed in ipairs(allWalkSpeeds) do

                              if walkSpeedCounts[walkSpeed] then

                                             walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1

                              else

                                             walkSpeedCounts[walkSpeed] = 1

                              end

               end

               local mostCommonWalkSpeed = 4

               local highestCount = 0

               for walkSpeed, count in pairs(walkSpeedCounts) do

                              if count > highestCount then

                                             mostCommonWalkSpeed = walkSpeed

                                             highestCount = count

                              end

               end

               return tonumber(mostCommonWalkSpeed)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then

                                                            if workspace:FindFirstChild('DarumaGameStart') then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then

                                                                                          if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         local humanoid = client.Character:FindFirstChildOfClass('Humanoid')

                                                                                                         if workspace.NotLooking.Value == false then

                                                                                                                        task.wait(Options.FreezeDelay.Value)

                                                                                                                        humanoid.WalkSpeed = 0

                                                                                                                        UI:Notify('Stop moving or you will die. Do not hold any keys.', 3)

                                                                                                                        repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                         else

                                                                                                                        if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                       if workspace.DarumaGameStart.Value == true then

                                                                                                                                                      UI:Notify('You can move again.', 3)

                                                                                                                                                      client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       else

                                                                                                                                                      UI:Notify("Daruma game is over hasn't started.", 3)

                                                                                                                                                      Toggles.DarumaGameFreeze:SetValue(false)

                                                                                                                                                      if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                                                                                     client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                                                                                      end

                                                                                                                                       end

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Daruma game hasn't started", 3)

                                                                                          Toggles.DarumaGameFreeze:SetValue(false)

                                                                                          if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then

                                                                                                         client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed()

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                           for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                          if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                         if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                        if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor)

                                                                                                                                       correctDoorHighlight.Name = 'correctDoorHighlight'

                                                                                                                                       correctDoorHighlight.Adornee = v.ActualDoor

                                                                                                                                       correctDoorHighlight.AlwaysOnTop = true

                                                                                                                                       correctDoorHighlight.ZIndex = 0

                                                                                                                                       correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize()

                                                                                                                                       correctDoorHighlight.Transparency = 0.5

                                                                                                                                       correctDoorHighlight.Color = BrickColor.new('Lime green')

                                                                                                                        end

                                                                                                         else

                                                                                                                        if v.ActualDoor:FindFirstChild('correctDoorHighlight') then

                                                                                                                                       v.ActualDoor.correctDoorHighlight:Destroy()

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then

                                                            if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then

                                                                           if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then

                                                                                          local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true)

                                                                                          for _, v in ipairs(diamondPlateRooms:GetChildren()) do

                                                                                                         if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then

                                                                                                                        if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then

                                                                                                                                       client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0))

                                                                                                                        end

                                                                                                         end

                                                                                          end

                                                                           else

                                                                                          UI:Notify("Doors game is over or hasn't started.", 3)

                                                                                          Toggles.TPToCorrectDoor:SetValue(false)

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then

                                                            if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then

                                                                           for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do

                                                                                          if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then

                                                                                                         local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001')

                                                                                                         mainPart.BrickColor = BrickColor.new('Lime green')

                                                                                                         mainPart.Material = Enum.Material.Neon

                                                                                                         mainPart.Transparency = 0

                                                                                                         mainPart.TextureID = ''

                                                                                                         mainPart.Size = Vector3.new(3, 3, 3)

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then

                                                            if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then

                                                                           local highestVotes = 0

                                                                           local mostPopular = nil

                                                                           for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                          if v ~= client then

                                                                                                         if mostPopular == nil then

                                                                                                                        mostPopular = v

                                                                                                         end

                                                                                                         if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then

                                                                                                                        mostPopular = v

                                                                                                                        highestVotes = tonumber(v:GetAttribute('Votes'))

                                                                                                         end

                                                                                          end

                                                                           end

                                                                           if mostPopular ~= nil then

                                                                                          repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name)

                                                                           end

                                                            else

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then

                                                            local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop

                                                            if sethidden then

                                                                           if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do

                                                                                                         if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then

                                                                                                                        local ForceInstance = Instance.new('BodyPosition')

                                                                                                                        ForceInstance.Parent = chair.Seat

                                                                                                                        ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge)

                                                                                                                        ForceInstance.Position = Vector3.new(1500, 0, 1500)

                                                                                                         end

                                                                                          end

                                                                                          task.wait()

                                                                           end

                                                            else

                                                                           UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5)

                                                                           Toggles.DeleteChairAura:SetValue(false)

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then

                                                            repStorage.RequestChair:FireServer()

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then

                                                            if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then

                                                                           if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then

                                                                                          for _, v in ipairs(game.Players:GetPlayers()) do

                                                                                                         if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then

                                                                                                                        local currentPivot = client.Character:GetPivot()

                                                                                                                        repeat

                                                                                                                                       client.Character:PivotTo(v.Character:GetPivot())

                                                                                                                                       task.wait()

                                                                                                                        until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value))

                                                                                                                        client.Character:PivotTo(currentPivot)

                                                                                                         end

                                                                                          end

                                                                           end

                                                            end

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

do

               local thread = task.spawn(function()

                              while true do

                                             task.wait()

                                             if client.Character ~= nil then

                                             end

                              end

               end)

               table.insert(shared.callbacks, function()

                              pcall(task.cancel, thread)

               end)

end

local function addRichText(label)

               label.TextLabel.RichText = true

end

local Window = UI:CreateWindow({

               Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated),

               AutoShow = true,

               Center = true,

               Size = UDim2.fromOffset(550, 567),

})

local Tabs = {}

local Groups = {}

Tabs.Main = Window:AddTab('Main')

Tabs.UISettings = Window:AddTab('UI Settings')

Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit')

Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' })

Groups.Legit:AddSlider('FreezeDelay',   { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true })

local DependencySlider = Groups.Legit:AddDependencyBox();

addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true))

DependencySlider:SetupDependencies({

               { Options.FreezeDelay, 0.45 }

});

Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' })

Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' })

Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' })

Groups.Legit:AddButton('Finish Sled Game', function()

               pcall(function()

                              if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then

                                             for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do

                                                            if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then

                                                                           v:Destroy()

                                                            end

                                             end

                                             task.wait(.1)

                                             for _, v in ipairs(workspace:GetChildren()) do

                                                            if v.Name == 'FinishLine' and v:IsA('BasePart') then

                                                                           client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100)))

                                                            end

                                             end

                                             task.wait(.1)

                                             client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251)))

                              else

                                             UI:Notify("Sled game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Misc = Tabs.Main:AddRightGroupbox('Misc')

Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true })

local collectingCoins = false

Groups.Misc:AddButton('Collect All Coins', function()

               if not collectingCoins then

                              collectingCoins = true

                              pcall(function()

                                             local oldPivot = client.Character:GetPivot()

                                             local coins = workspace:FindFirstChild('Coins')

                                             if coins then

                                                            for _, v in ipairs(coins:GetChildren()) do

                                                                           if v:IsA('BasePart') then

                                                                                          client.Character:PivotTo(v:GetPivot())

                                                                                          task.wait()

                                                                           end

                                                            end

                                             end

                                             client.Character:PivotTo(oldPivot)

                              end)

                              collectingCoins = false

               else

                              UI:Notify('Collecting coins, please wait.', 1)

               end

end)

Groups.Misc:AddButton('Fix Speed', function()

               pcall(function()

                              client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed())

               end)

end)

Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant')

Groups.Blatant:AddButton('Finish Daruma Game', function()

               pcall(function()

                              local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button

                              if button:FindFirstChildOfClass('ProximityPrompt') then

                                             local prompt = button:FindFirstChildOfClass('ProximityPrompt')

                                             local currentPivot = client.Character:GetPivot()

                                             client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0))

                                             task.wait(.5)

                                             local parts = {}

                                             for _, v in ipairs(client.Character:GetDescendants()) do

                                                            if v:IsA('BasePart') then

                                                                           table.insert(parts, v)

                                                                           v.CanCollide = false

                                                            end

                                             end

                              client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2))

                                             UI:Notify('Make sure your character is facing the daruma doll button', 3)

                                             repeat

                                                            prompt.Enabled = true

                                                            prompt.RequiresLineOfSight = false

                                                            task.wait()

                                             client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position)

                                                            virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil)

                                                            virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil)

                                                            task.wait()

                                             until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt')

                                             for _, v in ipairs(parts) do

                                                            if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then

                                                                           v.CanCollide = true

                                                            end

                                             end

                                             task.wait()

                                             client.Character:PivotTo(currentPivot)

                              end

               end)

end)

Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' })

Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Rocket', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then

                                             if workspace.Effects:FindFirstChild('Rocket') then

                                                            client.Character:PivotTo(workspace.Effects.Rocket:GetPivot())

                                             else

                                                            UI:Notify('Rocket not found.', 3)

                                             end

                              else

                                             UI:Notify("Monkey boss fight game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('Disappear From Hide and Seek', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then

                                             client.Character:PivotTo(CFrame.new(-1600, 40, -2800))

                              else

                                             UI:Notify("Hide and seek game is over or hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function()

               pcall(function()

                              local oppositeTeam = 1

                              for _, v in ipairs(game.Players:GetPlayers()) do

                                             if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then

                                                            oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball'))

                                             end

                              end

                              local desiredPivot = client.Character:GetPivot()

                              local lowestNumber = 999

                              if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then

                                             for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do

                                                            if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then

                                                                           lowestNumber = tonumber(v.Name)

                                                                           desiredPivot = v:GetPivot()

                                                            end

                                             end

                              end

                              client.Character:PivotTo(desiredPivot)

               end)

end)

Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function()

               pcall(function()

                              if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then

                                             client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z))

                              else

                                             UI:Notify("Hot Potato hasn't started.", 3)

                              end

               end)

end)

Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' })

Groups.Blatant:AddButton('Final Round Fight No Fall', function()

               pcall(function()

                              if workspace:FindFirstChild('ArenaPart4') then

                                             workspace.ArenaPart4.Transparency = 0.5

                                             workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green')

                                             workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000)

                              end

               end)

end)

Groups.Troll = Tabs.Main:AddRightGroupbox('Troll')

Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' })

Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' })

Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits')

addRichText(Groups.Credits:AddLabel('Goose Better - script'))

addRichText(Groups.Credits:AddLabel('wally & Inori - ui library'))

Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings')

Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true)

Groups.UISettings:AddDivider()

Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end)

Groups.UISettings:AddButton(' Discord', function()

               if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then

                              UI:Notify('Successfully copied discord link to your clipboard!', 5)

               end

end)

if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then

               Groups.UISettings:AddButton('Return To Lobby', function()

                              tpService:Teleport(12826178482, client)

               end)

end

Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true })

UI.ToggleKeybind = Options.MenuToggle

themeManager:SetLibrary(UI)

themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes'))

UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3)

if executor ~= 'Electron' and executor ~= 'Valyse' then

               UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30)

               task.wait()

               UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30)

end
  • Description: Unlock all abilities and cosmetics with this script. Dominate minigames and showcase your unique style.
  1. Script Name 3
  • Description: Enhance your gameplay controls and speed with this script. Move swiftly and conquer challenges with ease.
loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/main.lua'))()

Please note that these scripts are subject to updates and may not work after game patches or updates. Use them at your own risk, and ensure you use trusted sources for script downloads.

Frequently Asked Questions about Roblox GODS WILL Scripts

Q: Are Roblox GODS WILL scripts safe to use?

A: Roblox GODS WILL scripts from trusted sources are generally safe. However, it’s essential to exercise caution and use them responsibly. Always download scripts from reputable websites and know the risks of using third-party scripts.

Q: Where can I find more Roblox scripts?

A: If you’re looking for more Roblox scripts, explore our comprehensive collection on the Roblox Scripts hub. We cover various Roblox games and provide hands for various gameplay enhancements.

Q: Which is the best exploit executor for running Roblox scripts?

A: There are several popular exploit executors available for running Roblox scripts, including Synapse X, JJSploit, and KRNL. The choice of executor may vary depending on the specific hand and your system compatibility. Choose one that suits your needs and preferences.

Unlock the Power Within with Roblox GODS WILL Scripts

In conclusion, Roblox GODS WILL scripts are powerful tools that can transform your gameplay experience. Whether you want to automate tasks, unlock hidden abilities, or dominate minigames, these scripts have covered you. Remember to use them responsibly and stay current with the latest script versions. Get ready to unleash the power within and conquer the challenges of GODS WILL in Roblox.

Additional Information: Scripts in Roblox games should always be done responsibly and within the terms and conditions set by the game developers. Misuse of scripts can lead to account bans or other penalties. Always exercise caution and use hands from trusted sources.

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